4. The Goal of the game is for the Attacker to get the brain to move from the center of the board to one of the four corners. The Attacker can do this by flipPing the Switches to create a Path for the brain to travel.
6. The game ends when the Attacker succeeds in getting the brain to one of the four corners or the Defender succeeds in bLocking the Attacker's Path. The player who succeeds in their Goal wins the game.